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Case Study

Set in a fantasy world on the fictional continent of Xadia, the story centers on the human princes Callum and Ezran and the Moonshadow Elf Rayla, who seek a peaceful resolution to the thousand-year-old conflict between the human kingdoms, the dragons and elves whilst taking care of the infant Storm Dragon, Azymondias, the titular Dragon Prince.

The Dragon Prince

Below, you can see a few examples of the Location Concepts and Story Beats, as well as my planning, explorations and final deliveries.

A good work always starts with a thorough research and quick rough sketches.

Katolis Castle

At this point I usually start building a proxy model (in Blender), so I can check layout ideas and scale against the story needs.

All design aspects get tested by the story requirements.

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Action navigation, shots planning is a very important step so a "good looking" design makes functional sense and supports the storytelling.

Viren's Study

Story Moments development

A clean second pass

A clean third pass

An alternative castle style exploration towards a more brutalist "human built" architecture.

 

That left the "magical" design approach for Elvan locations to be build upon.

First "world level" map,

set layout and scale

exploration...

A cleaner version of the "world"...

Early sketches usually used for a conversation with the creative team:

Directors,  Story Artists etc. which helps to proceed to a more refined design exploration stage.

Test cameras for scale check...

A story moment improvisation
based on one of the test cameras...

While Story Beats sketches are being created (based on storyboard) — they also act as proof of concept to make sure that the location design checks out and supports the story efficiently.

Lodge Banther

TDP_Kings_and_Queens_Valley_2.jpg
TDP_SET_EXT_Valley_Concept_V02_3.2.jpg

Valley of Kings and Queens

Location proxy modeled in 3D Coat at full scale; cameras tested.

Kings and Queens sculpted in 3D Coat

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