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Case Study – Netflix animated series

AN ANIMATED FANTASY-ADVENTURE SERIES FOR NETFLIX, BASED ON THE BOOK SERIES BY JULIE SYKES AND LINDA CHAPMAN.

UNICORN ACADEMY

Art Nouveau looks spontaneous, but its line can be decoded. For this Netflix animated series, I broke the golden-ratio spiral into arc segments, then switched and turned them out of their classical order. The same geometry found in Baroque and Victorian ornament, with its dense, symmetrical rhythm, becomes a long, asymmetrical, sinuous line: rebellious and organic. The style guide proposes this line language as key inspiration for developing the visual design elements of Unicorn Island.

Unicorn Island concept
Academy Observatory concept
Academy Observatory concept
Color palettes
Color palettes
Color palettes

Warm

palette

Cold and
Elegant

palette

Golden Dream

palette

Color mood reference
Color mood reference
Color mood reference
Composition rules

Farmland (real world):

generic, squared, industrial, straight

Unicorn Island (magic world):

irregular, organic, natural, charming

Closed composition

Open composition

Underground River
Unicorn Academy Design rules

The very first concept-explorations of the Unicorn Academy location were created by a few other artists before I came on board as the Production Designer. I picked it up from there and designed the Unicorn Academy final architectural ensemble and the land around it, with its sub-locations, worked out in plan, elevation and a 3D layout — brought it to the pipeline for full production development across various departments.

Prism Beach

Unicorn Academy

Unicorn Island proxy model
Scarlet Narrows Concept
Fatefairytree design
Scarlet Narrows Concept
Unicorn Island matte painting - reveal shot
Unicorn Academy main concept
Unicorn Academy location concept

Unicorn Island

I created the world of Unicorn Island from scratch, starting with the island itself: a full-scale world build, modeled as a proxy in Blender.

Academy Bridge design element sketch
Sky and Clouds design study

I wrote the show’s multipage style guide, built on three directions from art history, each with its own job:
- Art Nouveau drives the design of environments, architecture, furniture and décor.
- The Pre-Raphaelites set the mood: color, lighting and feel.
- Neoclassicism governs the staging, cinematography and lighting.

Style guide

Styleguide page
Styguide page - foliage rules

Two different worlds — two different shape languages:

The same geometry that gives Baroque and Victorian ornament its dense, symmetrical rhythm becomes a long, asymmetrical, sinuous line: rebellious and organic. 

The farmland is generic, squared, industrial and straight, and it’s framed in closed compositions. Unicorn Island is irregular, organic, natural and charming, and it’s framed in open ones. The set dressing and the shot framing follow the same rule.

Mood is carried by color. Drawing on the Pre-Raphaelite paintings, I built separate palettes for different mood and story moments; a few examples shown below are: Warm, Cold & Elegant, and Golden Dream. Each is a tight range of hues, set up to define the emotional temperature of a sequence. The top square swatches represent the core color range and the vertical swatches below them show complementary and/or moody choices.

Academy Atrium concept
Academy Grand Hall concept
Academy Grand Hall concept
Hallways concept
Hallways concept
Academy Observatory concept
Sapphire Room Concept
Crystal Cavern Entrance Concept
Crystal Cavern Concept
Dwerpin Villageconcept
Dwerpin Villageconcept
Dwerpin Villageconcept
Prism Beach Grim Bridge Concept
Prism Beach Grim Bridge Concept
Prism Beach Grim Bridge Concept
Prism Beach Concept
Starburst Foraging Beats
Scarlet Narrows Concept
Scarlet Narrows Concept
Scarlet Narrows Concept
Willow Grove Concept
Willow Grove Concept
Unicorns mechanics
Wildstar character model paintover
Unicorn legsmechanics
Unicorn neck
Ms Primrose Office Concept
Ms Primrose Office Concept
Academy Dorms Court Yard concept
Academy INT Dorm concept
Academy INT Dorm concept
Academy INT Dorm concept
Academy INT Dorm concept
Academy Library concept
Academy Library concept
Academy Library concept
Academy Concept
Academy Library concept

Dorms

Library

Grand Hall

Atrium

Mrs. Primrose's Office

Observatory

Story moments sketches

Willow Grove concept
Crystal Cavern Caver Forest Concept

First concept paintings that helped to establish the type of terrain of the island that transitioned from an Irish-like coastal line to a lush Mediterranean, and into arid dry lands. 

Common Room

Dorms interiors: early concepts

Whispering Willows

At the concept stage, I created most of the Exterior and Interior Blender proxies for all key locations which allowed for camera/staging tests during the Design steps to ensure everything works for the storytelling in the best way possible.

There are a few locations on the Unicorn Island that needed to look much more dramatic and different from the rest of the very green and lush locations.

Magical places on Unicorn Island...

Grimoria Bridge

Once in a while it's true that early concepts are better than the later ones that actually go into production. I personally think this "snake-bridge" is better compared to the one that made it to the screen — a more simple one. It happens due to production budget and time constraints sometimes. 

Scarlet Narrows

A matte painting created for the Island reveal shot

Dwerpin Village

Underground River

Foliage and Sky

These are studies of hero trees and tree-clusters ideas for the overall style, as well as visual flow and staging.

Sky and dramatic clouds study

Characters

There was a lot of work done on the characters in the series both humans and animals. Under the stylized look, there's a substantial understanding of fundamental anatomy and locomotion, facial expressions, complex rigs needed to be applied to make sure all characters' performance looks great.

Prep-work entailed a great deal of research and numerous paint-overs.

Blender model

Camera test

Terra-Mixer test

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